- Pro ii simulation manual drivers#
- Pro ii simulation manual pro#
- Pro ii simulation manual software#
- Pro ii simulation manual simulator#
We’re well acquainted with the track by now, yet the visceral nature of VR, combined with the accuracy of the CXC rig, amplifies the consequence of our actions. We find ourselves taking corners slower and getting on the brakes earlier than before. Our initial laps introduce the same haptic feedback as before, but the sensation of speed is very different. As we secure our Oculus Rift headset, the Radical SR3 cockpit comes alive. With each lap, we lose more of ourselves to the experience.Īfter what feels like 5 minutes but is really 30, Chris chimes in, “Ready to try VR?” Massive HD monitors are a great way to experience a racing sim, but virtual reality is the ultimate in immersion. The lightweight CXC unit suffers zero delay in communicating the car’s unsettled chassis. G-force (via the direct drive steering wheel and seat motion) tricks our brain into believing we’re taking a corner at 110 mph or locking up the tires under hard braking.
Pro ii simulation manual pro#
The operative word here is “notice,” because with a standard force feedback wheel, cold tires are simply something you register in the back of your mind, but the linear vibration motors in a Motion Pro II system let you feel the subtleties of traction.Īs momentum builds, so does the realism. As we take our warm-up laps, the first thing we notice is the lack of friction from cold tires. This particular CXC rig uses a Cobra full-containment racing seat and three 75-inch high-definition screens to recreate the cockpit.
Pro ii simulation manual software#
Our first test uses iRacing software to stage a Radical SR3 racecar on Sebring Raceway’s Club track. And that’s before you even hit the virtual track.
Pro ii simulation manual simulator#
When you strap into a CXC chassis, slide into its bucket seat, secure a five-point harness, grip a Momo steering wheel, toy with hydraulic brake, throttle, and clutch pedals, and flip the wheel-mounted carbon fiber paddles, any notion you’ve had of a racing simulator until now becomes laughable. To find out how the best driving simulation compares to real racing, we went hands on with CXC’s Motion Pro II unit at the company’s headquarters.
Pro ii simulation manual drivers#
You read that correctly: some of the world’s finest racing teams and drivers use CXC Simulators to maintain and sharpen their skills. In the words of CXC founder Chris Considine, “Comparing a force feedback wheel and pedal set, or really any other off-the-shelf simulator kit, to a CXC system is like comparing a Ford to a Ferrari.” Mass-production systems meet the minimum viable requirements of gamers, but a bespoke setup from CXC is built for the demands of real racing drivers – CXC’s core clientele. At CXC Simulations in El Segundo, California, a racing simulator is an intricate combination of motion, vibration, audio, and software systems to recreate genuine racing experiences. There’s another way to describe a racing simulator. Who cares - it’s a game it’s also nothing like a CXC Simulation.
You probably have a good time flinging a production sports car around a famous racetrack, chuckling when you make a mistake and plow into a wall at 120 miles per hour. If you call yourself a surface dweller, there’s a good chance you’ve heard the term “racing simulator.” In fact, you may have even tried one for yourself – perhaps a friend has a Logitech G-Force wheel and a copy of Project CARS hooked up to his Xbox. Now that I’ve sufficiently crushed your racing aspirations, may I suggest a different strategy? If you’re a novice, there’s a chance you’ll bin the car at some point how does $5-10K in repairs sound? Oh, and if you want to drive something with more than 100 horsepower, like, for example, a Porsche Cayman GT4, prepare to shell out $190 grand for a used model and $400-500K per IMSA GT3 race season. You’ll also need a truck and trailer to haul your race car to and from each event. Consumables like brakes and tires can total thousands of dollars over the course of a racing season. Unfortunately, racing isn’t a one-time expense. “Sure,” you think, “I can’t buy a Lamborghini to race in Super Trofeo, but I can afford a $15,000 Spec Miata.” For those of us with oil pumping through our veins, the dream of owning a race car is sovereign. If anything, our desire for the latest and greatest gadgets only intensifies with age.Īt a certain point, the adult version of our self decides to indulge - to reward years of hard work with a contemporary treat. As we mature, the tantrums stop (for the most part), but our fascination with toys never seems to go away. We beg, whine, and cry until our parents either punish us or give in to our demands. As kids, our obsession with toys is socially acceptable behavior.